Very Sexy 3 color DCG

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Very Sexy 3 color DCG

by Johnfp » Fri Dec 02, 2011 8:16 am

So last night I was going through some old ZIP drives so I could free one up for my son and I came across a longer video of the Model DCG hologram. Here she be as requested.

http://www.holograms3d.com/PhotoGal/Model/MVI_2279.avi

Very Sexy 3 color DCG

by Johnfp » Fri Nov 11, 2011 9:07 pm

LOL, no problem.

Very Sexy 3 color DCG

by Dinesh » Fri Nov 11, 2011 7:42 pm

Why doesn't he just use a hammer to knock down the wall? Or is this a karate demonstration?
Sorry, John. Could not resist!

Very Sexy 3 color DCG

by Johnfp » Thu Nov 10, 2011 9:51 am

Image

Very Sexy 3 color DCG

by Dinesh » Thu Nov 10, 2011 9:32 am

John, it's statements like these that make you sound like a scientist.
Johnfp wrote:I shifted all colors 16% to bring them back up to their natural depiction of the original model.

I processed for a 16% final swell of 2 wavelengths used. 457 and 514 to bring those color up to 530 and 596 respectively.
Paints were 1) highly reflective for 457 but not 514 for green 2) highly reflective for 514 but not 457 for orange, then a final paint of white for reflectivity of both leading to a final yellow. Then to get that perfect swell.

So in recording with the longest wavelength of my Argon laser, that would be 514. Process swelling of 16% gives about 596, pretty close to orange-red. Now to get some green with that same swell of 16% I had to use the shorter of the wavelengths of my Argon Ion laser. 457 swelled 16% gives about 530 which is green.
But, numbers like these are meaningless. As I've said, it's the bandwidth that's far more important. You can't have a "colour" as a single line, your eyes cannot see a single wavelength. The eye is barely sensitive to a bandwidth of 10nm and most display holograms encompass about 30 to 50nm. You say, "Paints were 1) highly reflective for 457 but not 514" How do you know? What tests determined this? Again, what bandwidth. Most paints are about 50 - 100nm wide, so are these figures you quote central frequencies or FWHM frequencies? Since you've quoted them, the assumption is that you can justify them objectively.

You say that you "process swelled" by 16%. What is "process swelled" as opposed to just plain "swelled". The word "procees swelled" has a scientific air about it. How do you know it was "16%" and not 17% or 21%. Were there any independent tests to determine the swell? Even if it was swelled by "16%", the latent image would have a small bandwidth - that of the laser - but the final image must have a large one. So, at least some part of the emulsion swelled more than 16% and some parts swelled for less. I'm assuming then that the 16% is an average of some sort?

If you put up exact numbers like the above and make out that this was a piece of "research", then of course it'll be seen as a piece of research and critiqued accordingly. If you simply say something like "I painted a model and controlled my processing to get a particular range of colours" then it's a technique and not "research". It's not an original technique, it's been done before, but that does not detract from the fact that you've reinvented the technique. Holographers are constantly re-inventing the wheel every few years. But, "research" gives an aura of scientific precision and so an objective discovery, which this isn't. If this is meant to be research, then, as with any research, the point of stating these parameters is so that they can be critiqued by other researchers. Research is not just a blind statement of unsupported, subjective fact. But a technique can be.

As for me being intimidating, I rarely answer to matters of technique. Everyone has their own technique. I never answer to questions concerning the mechanics or electronics of lasers, simply because I don't have the knowledge. I know a little chemistry, but not enough to answer questions of chemistry. However, when a post involves the physics of holography and the physics of colour, there I am in my element. If the physics is incorrect, I feel I have to correct it because so much misinformation is being passed around these days and no one seems to take the trouble to correct it. For example, this myth that a single frequency is a colour is simply untrue, it can't be. Even lasers have a small bandwidth.

Very Sexy 3 color DCG

by Johnfp » Thu Nov 10, 2011 8:28 am

Not so. The swell factor is a percentage increase from the present point, not simply an arithmetical addition. So, a swell factor from 532 to 595 indicates (595-532)/532= 0.11, or roughly an 11% swell factor. From 457 a swell factor of 11% would put you at 507. The important fact is that you can't simply arithmetically add the amount of swell and assume that all wavelengths will add by the same arithmetical amount.
No, the important fact is that that he would get green and orange as I stated. Thanks for the confirmation. 507 is a very pretty green. ;) I'm sure he is not going to use a spectrometer to insure he got an exact green. If you read his post and kept your comments in context you would remember he stated he just wanted some color and was not interested in producing a presice color.

Isnt it closer to 12%. 12% of 532 is 64. 64 +532 is 596.
11% of 532 is 59. 59 + 532 is 591.

12% would bring the green up to 512...hummmm

The fact is, you are correct. I should have worked out the percentage as that is how I did it in my research and how I have been stating it through this whole thread. I was rushing and just wanted some close numbers.

Very Sexy 3 color DCG

by Johnfp » Thu Nov 10, 2011 7:54 am

I can't win. I give percentages and that’s wrong. I give a rough number as I didn’t have time to site down and work out real numbers and I am off by like what??? 10 - 15 nm and i get reamed... Thank you Dinesh for continually keeping me straight. Don't know what I would do without you.

Just for the record, I am not some scientist working in a sophisticated lab being paid for my work. For cryin out loud, I have a hollow steel door with rocks on it for my table. I'm in a third world basement. All my stuff is made from things I can put my hands on. I have a limited budget. I am an amateur holographer who likes to play and experiment with new stuff. That's all. But I do get things done. I don’t have a doctorates degree in math or physics. I have some college math and physics, enough to try to get my thoughts across but not enough to be paid as a physicist.

I really don't need to have every single little detail gone over with a fine tooth comb to say I am off by a few nm.

Dinesh, do you critique me while being paid by someone to do research, or is that your fun downtime?

No wonder no one posts anything new here. Probably afraid of being picked to pieces by the master.

It's a shame Dinesh didn't build Tony up instead, and offer some real practicle pointers and encourage him.

So from now on, when I post I will be sure not to include any numbers, percentages, mathematical relationships or precise wavelengths. NOT!

Dinesh, you do know this is a public amateur holography forum that consists of mainly amateurs. It's not a Havard physics/math discussion forum.

Increadable.

ROTFLMFAO!!!

Very Sexy 3 color DCG

by Martin » Thu Nov 10, 2011 2:58 am

Dinesh wrote:However, whatever wavelength you shoot at, you will either get an image of the same wavelength as the recording wavelength, or you'll get a wavelength that's shorter. So, shooting in silver halide with a HeNe will produce an image that's either red or it's orange or even green, depending on processing, while shooting in silver halide with an argon set to 514 will produce a green image or a green-blue image. Notice the replay wavelength always shifts to the blue end, if it shifts at all.
You can actually produce a wavelength shift towards red with AgX also. There are some bleaches that effect a "red" shift. E.g. copper sulfate bleaches may do that (maybe by some 20-30nm). And when you form a rehalogenating bleach with iodide instead of bromide, you usually effect a shift as well. Moreover, with certain emulsions (PFG-03 would come to mind) you can get large shifts by drying the layer in alcohol a la DCG.

Very Sexy 3 color DCG

by Dinesh » Wed Nov 09, 2011 4:07 pm

Johnfp wrote: So if you got your 532 to come out about 590 - 600nm, that would put your 457 at about 515 - 525.
Not so. The swell factor is a percentage increase from the present point, not simply an arithmetical addition. So, a swell factor from 532 to 595 indicates (595-532)/532= 0.11, or roughly an 11% swell factor. From 457 a swell factor of 11% would put you at 507. The important fact is that you can't simply arithmetically add the amount of swell and assume that all wavelengths will add by the same arithmetical amount.

More important are the factors of index modulation and spatial frequency. If the index modulation is very high, the bandwidth will increase and so will the centre frequencies, but not proportionately. So there will be a shift of the centre frequency wrt to the bandwidth.

In all of these statements, the importance of bandwidth has not been taken into account. Any shift caused by emulsion manipulation must take the bandwidth of the initial "colour" and the bandwidth of the final "colour" into account.

What I think needs to be said is that John has an interesting technique for adding colour to the hologram. Though, I don't know if you realise this, John, but Fred Unterseher was doing this sort of thing in the late 60s/early 70s. When I showed Fred some colour dcg holograms I made around 1998 he showed me some he'd made. Except, he used two or three lasers and I used just one. But, it's a display technique pertaining to those who wish to make images. It's effectively an algorithm for creating certain colour combinations. By throwing in these mathematical relationships, I think the waters are simply being muddied, because once you throw in mathematical relationships consisting of precise wavelengths and percentages, it gives the impression of mathematical accuracy. However, there is no accuracy unless the physical phenomena is properly modeled. The apparent profundity is lost to the inaccuracies of the model. The relationships pertaining to specific swelling of a dcg emulsion must take into account the fringe density, the index modulation, the frequency spread and other factors. It's a fairly complex system.

Very Sexy 3 color DCG

by Johnfp » Wed Nov 09, 2011 2:59 pm

Well, without readin DInesh's post after your first.
I would not be all that intested in duplicating the object exactly what is useful for me is the fact that there is a color diference which adds interest to the piece.
Agreed!!!

I knew I could never get the reds, greens, blues, yellow and whites had the model had them. But I think that hologram is more "interesting" as you say, then the same hologram that was just gold.

532 and 457 are 76nm apart. A very nice spread. So if you got your 532 to come out about 590 - 600nm, that would put your 457 at about 515 - 525. A nice reddish and greenish. And dont forget the yellow you would get.

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